In Japan, the annual Game Machine chart listed Time Pilot as the fifth highest-grossing arcade video game of 1982. Okamoto secretly gave instructions to his programmer to work on his idea, while pretending to be working on a driving game in front of his boss. Game ends if the last fighter is destroyed.Īccording to his account, Yoshiki Okamoto's proposal for Time Pilot was initially rejected by his boss at Konami, who assigned Okamoto to work on a driving game instead. After the fifth level is finished, the game repeats thereafter.Įxtra lives are given at 10,000 points, and per 50,000 scored up to 960,000 thereafter, the game goes to "survival of the fittest" mode.įighters are destroyed if they collide into bullets, enemy ships, or missiles. Parachuting pilots will occasionally appear and award players points if collected. Players eventually battle a mothership of the time period they are in once the mothership is defeated, they move onto the next time period. Players' fighter jet is in the center of the screen at all times. In each level, players battle enemy aircraft and then a stronger aircraft. Players assume the role of a pilot of a futuristic fighter jet trying to rescue fellow pilots trapped in different time eras. ( April 2018) ( Learn how and when to remove this template message) Unsourced material may be challenged and removed. Please help improve this section by adding citations to reliable sources. It is likely that the iCade version was analyzed to see how the game should run.This section does not cite any sources. The Nintendo Switch version of Donkey Kong as part of the Arcade Archives series, while using the genuine arcade ROMs, features an incorrect "walking" noise for Mario, that resembles the iCade's sound emulation.This can be evidenced by the phony "1 9 8 0" copyright string at the bottom. In various events surrounding Pac-Man, mostly by Namco-licensed merchandisers, iCade boards are used to emulate the game.Some known examples of these are listed below. The only horizontal game be listed on the iCadeĭue to the difficulties of finding original arcade hardware in today's market, several video game companies, whose games were originally stolen for the 60-in-1, have used iCade's architecture for various uses. There is also a board called Beyond Arcade, designed for use with horizontal screens as opposed to vertical. It is difficult to document any other versions of the iCade, as games can be removed from the menu on the 60-in-1 via settings as such, some "unique" game lists may just be one-of-a-kind setups. Their website is the earliest known mention of them, and they were the only place to ever sell the customized 4 and 9-in-1 boards, which implies they had a strong connection to their production. No games were removed in any future variations more were just added at the end of the game list.Īll of these multicades were most likely developed by Taiwanese company Hsin Pao Hang Enterprise Co., Ltd. A 48-in-1 known as Happy Hours was released after that, with the iCade 60-in-1 following as the final variant. Later, a board with all 39 games included was released called Game Never Over this variation is the only one currently emulatable in MAME. The game list would be customized by the purchaser (from a choice of 39 games), and turned into a 4-in-1 or a 9-in-1 depending on the amount of games. Some time after this, a new circuit board titled My Classics was released. Very few cabinets have surfaced, but it is rumored that the games were slightly hacked to avoid copyright infringement (ex: Galaga being renamed to Gallag). The earliest of these is Mini Game Center in 2003, which only features Ms. Several other variants of the board also exist, which all predate the 60-in-1 version. Option of either Xevious or Super Xevious Option of bullet speed either normal or fast.The end of the list features five duplicates, which are intended to be set up differently than the other versions included in most cases, they are altered to be the speed-up chip versions of the games. The games have been modified to all use the same sound engine, leading to some games having glitched music tracks. Copyrights are removed like in many NES multicarts (although dates are kept), and the default high score initials in certain games are changed to remove company references (although Time Pilot still has "K.O" "N.A" and "M.I" as its top 3 names).
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